Marquette University

Department of Mathematics, Statistics and Computer Science

Wim Ruitenburg's Spring 2011 MATH 1300-101

Last updated: May 2011
Comments and suggestions: Email   wimr@mscs.mu.edu

Finite two-player games

We are familiar with all kinds of board games. Chess, checkers, go, and similar games are examples of two-player games with `full information.' Both players can see the full game situation, contrary to many card games where we may not know the hand of cards held by the other player(s). Below are examples of two-player games with `full information'.

The Game of Nim with Fibonacci Numbers

We have two players and a pile of at least two pennies. Let us call the players A and B. Player A begins. Both players alternatingly take pennies from the pile following the three rules below, with as goal to be the last to take pennies from the pile. In class we showed that there is a winning strategy for the beginner, exactly when the size of the pile does not equal a Fibonacci number. Recall from class that Fibonacci numbers are the ones that occur in the infinite list 0, 1, 1, 2, 3, 5, 8, 13, 21, 34, 55, .....

The Game of Nimr

Winning Strategies for Nimr


The Game of Hex

The following two pictures are licensed under the GNU Free Documentation License. It is material from the Wikipedia article "Hex Game".
The general board is a diamond-shaped frame of hexagons. In class we used a 10 by 10 board. Below is a board of size 11 by 11.
The red and blue players alternatingly put a red stone, respectively a blue stone, on one of the empty hexagonal fields, without replacement. A player wins if (s)he creates a connecting path between the sides of his/her color. Below is an end situation where red has won.
Question: Is there a winning strategy for one of the players? If so, what is it?

Hex on the Web